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This really depends on your play style. Templars are better at support and Bat swarm/soul assault isn't really very supportive. 9 yr. ago. The snare can be more powerful, but only in group play. I.e. DK Banner + Nova = death. I agree, though. Gravity crush is a better general use choice. Solar Disturbance for me. More DMG + Less DMG taken.


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Solar Prison The synergy deals more damage and stuns for longer. Call down a fragment of the sun, dealing [3176 / 3211 / 3245 / 3280] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10 %.


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Solar Prison. ESO-Hub.com. Target: Ground. Range: 28m. Cost: 250. Skill description. Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215.


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So better don't expect someone to use it. Both morphs stun, when an ally activates the synergy. But the stun of solar disturbance lasts a bit longer and deals more damage (I think) What he said, but vice versa. Solar Prison has the better synergy and no snare. Solar Disturbance has the regular synergy and a snare. #3.


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Solar Prison Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim , reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.


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An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds. The synergy deals more damage and stuns for longer. Solar Prison is a skill in the Dawn's Wrath skill line under the Templar category in ESO (the Elder Scrolls Online).


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Solar Disturbance. Call down a fragment of the sun, dealing 424 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by 30%. Major Maim persists on enemies who leave the Nova for 4 seconds. An ally near the fragment can activate the Supernova synergy, dealing 922 Magic Damage to.


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Solar Prison. Cast Time: Instant. Target: Ground. Range: 28 meters. Radius: 8 meters. Cost: 250 Ultimate. Skill Description. Call down a fragment of the sun, dealing 424 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%. An ally near the fragment can activate.


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Solar Prison. Call down a fragment of the sun, dealing 2189 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%. An ally near the fragment can activate the Gravity Crush synergy, dealing 8313 Magic Damage to all enemies in the area and stunning them for 5 seconds.


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An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds. Reduces the cost and Major Maim stays on enemies after leaving the area. Solar Disturbance is a skill in the Dawn's Wrath skill line under the Templar category in ESO (the Elder Scrolls Online).


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Solar Prison. Solar Prison is a Templar Class Ability, found in the Dawn's Wrath Skill Line. Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy.


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Solar Prison is a Skill in Elder Scrolls Online (ESO), this skill can be found and is a part of the Dawn's Wrath Skill Line.It can be unlocked by gaining experience while having a Skill from that Line on your active Skill Bar. Skills can be reset at Rededication Shrines found in the capital cities of each ESO faction, for a tidy sum of gold.. Champion Points That Affect Solar Prison


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Skills can be reset at Rededication Shrines found in the capital cities of each ESO faction, for a tidy sum of gold. Nova Morphs. This Skill can be morphed into two different versions: Solar Prison - The synergy deals more damage and stuns for longer. Solar Disturbance - Reduces the cost and Major Maim stays on enemies after leaving the area.


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A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Open menu Open navigation Go to Reddit Home.. Solar Prison gets you major maim so can be situationally useful but there aren't many places a 10% damage reduction is better than more damage, and it's too expensive compared to Shooting Star


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Solar Prison. Call down a fragment of the sun, dealing 5566 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 21032 Magic Damage to all enemies in the area and stunning them for 5 seconds.


Jailhouse shock Taiwan prison aims to jumpstart island's solar power

Solar Prison is a Templar Ultimate skill in the Dawn's Wrath skill line in The Elder Scrolls Online. Enemies deal 30% less damage for 8 seconds, and take 45 Magic Damage every 1 second. An ally may activate the Gravity Crush synergy, dealing damage and stunning all enemies in the area. Nova rank.